Analyzing QUAKE: A Retrospective on My Favorite FPS Game

terapop

terapop

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I absolutely adore classic/retro FPS games—Doom, Dusk, Blood, Powerslave, Ion Fury, Duke Nukem, etc. But my very favorite is 1996’s Quake. Its dark aesthetics. Fast and fluid movement. Top-notch level, weapon, and monster designs. This retrospective is devoted to all of that stuff and more: Quake’s troubled development, relationship to Doom, and influence on deathmatch and speedrunning trends. Join me on a nearly hour-long journey into the underworld!

If you enjoyed this video, check out my retrospective of Doom 64: Why Doom 64 is an Underrated FPS Masterpie...

Or my let's play of Doom 64's Lost Levels: Doom 64: Let's Play the Lost Levels

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Chapters:

0:00 - Why I love boomer shooters

4:26 - Quake’s development: Romero vs. Carmack and the implosion of id Software

12:53 - Quake’s gameplay: monsters, weapons, level design, and art direction

45:38 - Quake’s future: sequels, online multiplayer, and the possibility of a reboot

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Music: “Quake Theme” by Trent Reznor and covered by Markie Music; “Into Sandy City” by Bobby Prince; “Running from Evil” by Bobby Prince; “Cthalha” by Chris Vrenna; “Volkerh” by Andrew Hulshult; "Quake 64 Theme," "Quake 64 Level Complete," and "Quake 64 Finale" by Aubrey Hodges; “Nobody Told Me About Id” by Bobby Prince

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#Quake #Doom #idSoftware #boomershooter #FPS