In this video, I give my review for the new Jessica Jones hero from the Marvel Champions Fear No Evil Defenders wave. I discuss how the hero's mechanics work, how strong I think the hero is for true solo and multiplayer, and how fun I think she is.
When I evaluate a hero's power rankings, these are the categories I look at and why they're important for heroes to have:
Thwart
Statline: It's important to have a high printed THW stat to thwart initial threat off the main scheme/side schemes that start in play.
Control: Being able to mitigate schemes or prevent threat is valuable to let the hero access alter-ego. Confuses would contribute to this sub-category.
Cards: Thwart events, upgrades, supports that aide in threat removal.
Attack
Burst Damage: Valuable to make big pushes late game to avoid villain's final stage's when revealed abilities. This also avoids accumulation of retaliate damage from the villain.
Small Instances: Ping damage is valuable to knock off toughs, take out minions, etc. Piercing would contribute to this sub-category.
Cost: It's important to be able to afford a hero's attacks to clear the board of minions and deal damage when necessary.
Survivability
Identity Card: Having survivability on the identity card is valuable because on round 1 if the player is unable to draw into an ally to block or any other card to prevent damage, having survivability from the get go can prevent a loss.
Cards: This is any card in the hero's kit that adds to survivability.
Healing: Having extra ways to heal outside of the regular basic recovery can help a player get back into a game. If a hero has an on-demand ready, this would contribute to this sub-category.
Economy
Identity Card: Having economy on the identity card is valuable because even without resource generators, the hero still has a boost in helping pay for their hand.
Cards: Any cards in the hero's kit that boosts economy. Double resources and resource generators would contribute to this sub-category.
Cost Curve: The hero's overall cost curve.
Versatility
In-Game: Having the flexibility to do different things in a game is valuable so the hero can adapt to certain situations and deal with anything.
Encounter Card Cancels: Having a way to cancel encounter cards allows the hero to play more recklessly, knowing that they can cancel a potentially game ending encounter card if it's revealed during the encounter phase.
Aspect: Having aspect versatility allows different deckbuilding options and gives the player more flexibility in what cards they can include.
Marvel Champions Hero Tier List 2026 | Str...
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In this video, I give my review for the new Jessica Jones hero from the Marvel Champions Fear No Evil Defenders wave. I discuss how the hero's mechanics work, how strong I think the hero is for true solo and multiplayer, and how fun I think she is.
When I evaluate a hero's power rankings, these are the categories I look at and why they're important for heroes to have:
Thwart
Statline: It's important to have a high printed THW stat to thwart initial threat off the main scheme/side schemes that start in play.
Control: Being able to mitigate schemes or prevent threat is valuable to let the hero access alter-ego. Confuses would contribute to this sub-category.
Cards: Thwart events, upgrades, supports that aide in threat removal.
Attack
Burst Damage: Valuable to make big pushes late game to avoid villain's final stage's when revealed abilities. This also avoids accumulation of retaliate damage from the villain.
Small Instances: Ping damage is valuable to knock off toughs, take out minions, etc. Piercing would contribute to this sub-category.
Cost: It's important to be able to afford a hero's attacks to clear the board of minions and deal damage when necessary.
Survivability
Identity Card: Having survivability on the identity card is valuable because on round 1 if the player is unable to draw into an ally to block or any other card to prevent damage, having survivability from the get go can prevent a loss.
Cards: This is any card in the hero's kit that adds to survivability.
Healing: Having extra ways to heal outside of the regular basic recovery can help a player get back into a game. If a hero has an on-demand ready, this would contribute to this sub-category.
Economy
Identity Card: Having economy on the identity card is valuable because even without resource generators, the hero still has a boost in helping pay for their hand.
Cards: Any cards in the hero's kit that boosts economy. Double resources and resource generators would contribute to this sub-category.
Cost Curve: The hero's overall cost curve.
Versatility
In-Game: Having the flexibility to do different things in a game is valuable so the hero can adapt to certain situations and deal with anything.
Encounter Card Cancels: Having a way to cancel encounter cards allows the hero to play more recklessly, knowing that they can cancel a potentially game ending encounter card if it's revealed during the encounter phase.
Aspect: Having aspect versatility allows different deckbuilding options and gives the player more flexibility in what cards they can include.
Marvel Champions Hero Tier List 2026 | Str...
Become a channel member and get perks like custom gameplay videos & deckbuilds:
@webwarriorfanatic
Support me on Patreon for similar perks: Patreon: WebWarriorFanatic
Bling out with the same accessories I use from BuyTheSameToken (use code WWF5 at checkout for 5% off): https://buythesametoken.com?sca_ref=1...
Support me while filling out your Marvel Champions collection: https://www.meepleprofessionals.com/w...
I'm your friendly neighborhood Web-Warrior Fanatic, your go-to place for Marvel Champions deckbuilding videos, playthrough tutorials, and nerdy player guides for the best card game ever.
#marvelchampions #fantasyflightgames #marvelchampionslcg
I think people want to treat Alias Investigations as the nuclear option when it’s really more of a “cutscene skip.” It lets you end the fight at a point when you were probably set up to win anyway, or just at far lower risk levels. Even in multiplayer, it basically cuts the villain’s total health by 10-20%, and until then it’s a secondary resource you generate for free that pays for wildly powerful effects.
Cable actually got a big buff from her pack with Strategy Session which makes him even more consistent, but I think I still give the nod to JJ for all the reasons you said. I know I said previously that I was starting to lose interest, but I keep finding different ideas to try. Currently playing a Cameo deck with Captain Marvel from Spider-woman and that thing is pretty wild. She’ll probably be fun for longer than Dr. Strange was (though I fully agree with you; people just remember how strong he was before Steady/Stalwart and never updated their impressions).