I spent way too much time uncovering every single secret function of all 7 crests in Silksing to give you the most comprehensive crest ranking you'll probably ever watch. After hours of in-depth testing and validation I have dozens of interesting tidbits of knowledge to share with you today. Let me know what you agree or disagree with in my assessment.
Find more useful guides in the Hollow Knight: Silksong Handbook Here: Silksong Handbook
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🎮 Come hang out live: Twitch: unclemumble
🅿 Support me directly & access Patron exclusive content - Patreon: UncleMumble
📢 Follow here for updates: Twitter: UncleMumble
🕹 Join the Mumbler Discord community: Discord: discord
💪Get 10% off your GamerSupps purchase with my custom code UMUMBLE: https://gamersupps.gg/UMumble
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0:00 Intro
0:50 Ranking Disclaimer (Tell Me I'm Dumb)
1:44 Ranking Criteria Breakdown
4:06 Shared Crest Aspects
6:08 Hunter Crest - Unlock, Upgrade Stages, & Strength
10:29 Hunter Crest - Utility & Versatility
12:06 Hunter Crest - Mobility & Exploration
14:04 Hunter Crest - Overall Ranking & Difficulty
15:41 Reaper Crest - Unlock & Strength
19:28 Reaper Crest - Utility & Versatility
21:43 Reaper Crest - Mobility & Exploration
22:19 Reaper Crest - Overall Ranking & Difficulty
23:27 Wanderer Crest - Unlock & Strength
28:55 Wanderer Crest - Utility & Versatility
31:14 Wanderer Crest - Mobility & Exploration
32:06 Wanderer Crest - Overall Ranking & Difficulty
32:52 Beast Crest - Unlock & Strength
37:05 Beast Crest - Utility & Versatility
39:30 Beast Crest - Mobility & Exploration
41:11 Beast Crest - Overall Ranking & Difficulty
43:27 Witch Crest - Unlock & Strength
47:28 Witch Crest - Utility & Versatility
49:24 Witch Crest - Mobility & Exploration
50:26 Witch Crest - Overall Ranking & Difficulty
51:25 Architect Crest - Unlock & Strength
53:39 Architect Crest - The GOD COMBO & Remaining Strength Discussion
57:32 Architect Crest - Utility & Versatility
59:13 Architect Crest - Mobility & Exploration
1:00:29 Architect Crest - Overall Ranking & Difficulty
1:02:10 Shaman Crest - Unlock & Strength
1:06:34 Shaman Crest - Utility & Versatility
1:09:49 Shaman Crest - Mobility & Exploration
1:11:08 Shaman Crest - Overall Ranking & Difficulty
1:12:39 Crest Summary & Thoughts
1:14:39 Final Rankings
1:18:25 Closing Thoughts
1:18:59 Outro - Drop a SHAW
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#silksong #shaw #hollowknight #hornet #teamcherry #zote #shakra #sherma #poshanka #hallownest #deepnest #metroidvania #lore #silksonglore #hollowknightlore #silksonglore #weaver #farloom #tierlist #ranking
I spent way too much time uncovering every single secret function of all 7 crests in Silksing to give you the most comprehensive crest ranking you'll probably ever watch. After hours of in-depth testing and validation I have dozens of interesting tidbits of knowledge to share with you today. Let me know what you agree or disagree with in my assessment.
Find more useful guides in the Hollow Knight: Silksong Handbook Here: Silksong Handbook
------------------------------------------
🎮 Come hang out live: Twitch: unclemumble
🅿 Support me directly & access Patron exclusive content - Patreon: UncleMumble
📢 Follow here for updates: Twitter: UncleMumble
🕹 Join the Mumbler Discord community: Discord: discord
💪Get 10% off your GamerSupps purchase with my custom code UMUMBLE: https://gamersupps.gg/UMumble
------------------------------------------
0:00 Intro
0:50 Ranking Disclaimer (Tell Me I'm Dumb)
1:44 Ranking Criteria Breakdown
4:06 Shared Crest Aspects
6:08 Hunter Crest - Unlock, Upgrade Stages, & Strength
10:29 Hunter Crest - Utility & Versatility
12:06 Hunter Crest - Mobility & Exploration
14:04 Hunter Crest - Overall Ranking & Difficulty
15:41 Reaper Crest - Unlock & Strength
19:28 Reaper Crest - Utility & Versatility
21:43 Reaper Crest - Mobility & Exploration
22:19 Reaper Crest - Overall Ranking & Difficulty
23:27 Wanderer Crest - Unlock & Strength
28:55 Wanderer Crest - Utility & Versatility
31:14 Wanderer Crest - Mobility & Exploration
32:06 Wanderer Crest - Overall Ranking & Difficulty
32:52 Beast Crest - Unlock & Strength
37:05 Beast Crest - Utility & Versatility
39:30 Beast Crest - Mobility & Exploration
41:11 Beast Crest - Overall Ranking & Difficulty
43:27 Witch Crest - Unlock & Strength
47:28 Witch Crest - Utility & Versatility
49:24 Witch Crest - Mobility & Exploration
50:26 Witch Crest - Overall Ranking & Difficulty
51:25 Architect Crest - Unlock & Strength
53:39 Architect Crest - The GOD COMBO & Remaining Strength Discussion
57:32 Architect Crest - Utility & Versatility
59:13 Architect Crest - Mobility & Exploration
1:00:29 Architect Crest - Overall Ranking & Difficulty
1:02:10 Shaman Crest - Unlock & Strength
1:06:34 Shaman Crest - Utility & Versatility
1:09:49 Shaman Crest - Mobility & Exploration
1:11:08 Shaman Crest - Overall Ranking & Difficulty
1:12:39 Crest Summary & Thoughts
1:14:39 Final Rankings
1:18:25 Closing Thoughts
1:18:59 Outro - Drop a SHAW
------------------------------------------
#silksong #shaw #hollowknight #hornet #teamcherry #zote #shakra #sherma #poshanka #hallownest #deepnest #metroidvania #lore #silksonglore #hollowknightlore #silksonglore #weaver #farloom #tierlist #ranking
Ongoing Amendments/Comments:
1. Shoutout to all the Beast Crest defenders, I hear you all on your totally fair points in support of the crest. I was mostly meming with the pogo hate and still think it's fair to say it's the most awkward to learn, but because it has a high skill ceiling once you've mastered it it does have a lot of interesting flexibility you can't get with other crests. This is probably why I love the Hunter Crest as I think the same is true for it, though less extreme than here. I think the lack of iframes while in motion at the start of the pogo is easily the biggest hit against it, making point blank pogos literally impossible without taking damage, so I still stand behind that as a legitimate criticism. For combat though I do absolutely see the case for it being good once you've got the pogo mastered as it can be a great gap closer pre-clawline, though I think generally the clawline does the same thing but better in most scenarios while being safer and more consistent. Still, mobility is certainly viable with this crest and you can absolutely pop off damage wise with it, which I've always been in agreement with so keep raging on you beasts! Realistically I could see boosting mobility up to maybe an A, not sure how I feel about S yet at least from a platforming perspective but for combat I can see the potential.
2. Witch Crest heal defenders, I hear you on the support for the heal being insane damage, which can be from a single action perspective but only if you multibinder and claw mirror, otherwise it's legitimately not competitive with just using silk skills for dps. HOWEVER, I will conceded that it creates a playstyle that allows for uniquely hyper aggressive play where you can get away with being hit since you commit to making your primary damage your heals and if you're ever missing any HP then using the bind heal with the multi+claw combo is certainly really solid assuming you land all hits. I think my biggest gripe with the crest is that it is objectively inconsistent at giving you your heals against mobile enemies, and anything that dies during the bind itself, making weak or low enemies impossible to fully heal off of, which is a large, legitimate detractor to the crest in my opinion. You can be more careful to look for consistent windows against mobile enemies but it can often be at the expense of DPS when you tunnel on that playstyle instead of just needle whacking. In any case, I definitely agree it's one of the coolest, and most satisfying crests when you play it really well and it's far from bad so definitely run it if you enjoy it. I can also see the vision here for bumping it higher but the inherent risk and true inability to heal against certain enemies are still real detractors. I think it still objectively comes last in terms of maximum overall potential, especially due to build limitations and lack of yellow tool slots but maybe it goes up to a solid full A. Still super fun to play!
3. Wanderer Crit DPS calculation error - Blunder on my part for Wanderer DPS when factoring in crits. The damage calculation should be: (base needle dmg)x98% + (base needle dmg)x2%x3 = 1.04x base needle dmg instead of 1.06 (so 4% instead of 6%). For crits with magnetite dice you still get a bonus of 0.6% dmg so nothing changes there and you'd get 1.046 or 4.6% increase to DPS. A minor but meaningful error that doesn't change it's max DPS potential but does put an optimal hunter and beast a touch further in comparison.
4. An important note around DPS - most of these dps calculations were made without consideration of variables like downtime where an enemy isn't attackble due to being out of range or dodging a combo, mostly for simplicity but also because in general all crests will suffer similarly in DPS as a result of this or make use of dead time in a similar way. One thing that I probably should have done though is add the bind time from the beast crest into the DPS calc, though I initially decided against it because I figured you could also use conventionally dead time to activate your fury and because it's significantly faster than the base bind already that it was fair enough to exclude it since it does also act as your heal itself which you'd have to spend time activating for any other crest anyways. Perhaps it was an oversight, perhaps this is justified, though I did mention for all high DPS needle crests like the hunter, wanderer, and beast that you would run into issues either from breaking focus on the hunter, in the beast crests case healing and taking damage to reduce duration, and wanderer from simply not being able to reliably hit all 3+ hits per second and not having enough silk in reserves to activate the crit passive that you end up with very similar numbers at the end of the day. All of these numbers were meant to just highlight absolute ceilings, while in practice you'll obviously be likely to get below those points, in some cases much less but I tried to call those situations out explicitly as much as I could and tried to put those into consideration with rankings as well. Hopefully you feel that the assessments were fair enough despite it being possible to be a bit more exact with the numbers.
5. Clawline considerations - I think this was something I didn't factor in enough and that it's worth pointing out that this is a great solve for a lot of mobility issues on crests like the architect or beast if you can't get the pogo down, but also for quick gap closing to get hits off on the wanderer since it relies almost exclusively on needle damage to perform. This is something that applies to all crests generally but probably a bit more for those 3 than the others, so perhaps a bit of a bump to each with this in mind.
6. Shaman crest definitely has a level of consistency to it that I think a lot of other crests fall short on but I still stand by my statement that you simply can't melt a boss faster with it than you can with an optimized set of tools, it's just not possible. That said, Shaman can very reliably burn a boss and it has a special place in speedsruns where you don't have the luxury of optimal tools or resources so it's absolutely a play, if not THE play in those situations. It's feels very cool to use to just launching out spells 24/7. I really hope we get some endgame stuff to get better use out of it as it'll be an easy safe pick for boss rushes. I know grubberflies elegy was my crutch for all radiance godhome bosses, so I see the vision!
7. Wanderer Crest Range Clarification - It is true that the Wanderer crest is the same as the hunter crest but the upslash on the wanderer and the girth of the swipe itself is distinctly shorter which is a legitimate detractor, especially for airborne enemies which is what the crest struggles with the most by far. It's also true that the longclaw disproportionately increases it's range compared to other crests, which is why I think it ends up feeling like a must have blue slot for many people as the difference is very noticeable. It's of course optional though so if you're fine with the base range then definitely swap it out for something else.