Realistic Painted Metal in Substance Painter | M24 Grenade Texturing

Dolinskyi

Dolinskyi

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πŸ”₯ Get the Source Files & Stencil (Substance Painter project + 4K stencil):
πŸ‘‰ https://www.artstation.com/a/54753636

GeoChecker (Topology QA for Blender):
πŸ‘‰ https://superhivemarket.com/products/...
πŸ‘‰ https://dolinskyi.gumroad.com/l/geoch...

🎯 Renders on ArtStation:
πŸ‘‰ https://www.artstation.com/artwork/qJ...

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In this tutorial, we dive deep into texturing realistic painted metal inside Substance Painter, using a historical WWII M24 stick grenade as our hero asset. This is Part 2 of the M24 Grenade texturing series β€” watch Part 1 first to build the foundation.

β–Ά WHAT YOU'LL LEARN:
β€’ Building a PBR painted metal base with realistic color, roughness, and height variations
β€’ Creating paint microsurface details: unevenness, fingerprints, hair stuck under paint
β€’ Simulating realistic paint damage using real photograph stencils (Large / Medium / Small spot system)
β€’ Adding corrosion and oxidized metal exposed under damaged paint layers
β€’ Creating realistic rust with color variation, saturation control, and peeling paint edge effects
β€’ Peeling paint effect using anchor points, procedural masks, and subtract blending mode
β€’ Building aged decals with ragged edges, paint wear, and AO-based separation
β€’ Comprehensive dirt and weathering layers with curvature-based masking
β€’ Applying sharpening filters on roughness and color channels for the final crisp look


πŸ•’ TIMESTAMPS:
00:00 - Introduction
00:51 - Paint
08:31 - Paint Damage
09:29 - Oxidized Metal
13:17 - Peeling Paint
14:04 - Decal
15:15 - Dust&Dirt
16:08 - Sharpen

πŸ“Œ Full M24 Grenade series:
β–Ί Part 1 β€” Realistic Wood in Substance Painter | M24 ...
β–Ί Part 3 β€” How to Render in Marmoset

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πŸ‘ Like if this helped you level up your rendering game

πŸ’¬ Join the Discussion:
What is your biggest struggle when painted metal? Let me know in the comments below!

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