Make Films in Unreal : Everything you need to create your first short (Beginner) Start Here (ep1)

Dean Yurke - Unreal Engine and VFX Filmmaking

Dean Yurke - Unreal Engine and VFX Filmmaking

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Unlock the secrets to cinematic storytelling in Unreal Engine with this comprehensive tutorial! Whether you're a beginner or have some experience, learn my workflow for creating animated real-time films, shorts or in-game cinematics. In this video, you'll discover how to set up a new Unreal Engine project, leverage starter content, and efficiently organize your assets. We dive deep into Sequencer, Unreal Engine's powerful nonlinear editor, showing you how to bring your scenes to life.

Learn practical techniques for working with FBX animations, and how to effectively use keyframing to control movement. We explore understanding animation curves and blending multiple animation tracks for seamless transitions.

We'll delve into environment blocking, adding props, and even animating objects like doors to enhance your narrative. Discover how to use Cine Camera Actors to create professional-looking shots, complete with tips on adjusting focus, depth of field, and orchestrating dynamic camera movements.

The tutorial culminates in a detailed guide to rendering your final film using the Movie Render Queue. We'll cover configuring settings for high-quality EXR sequences, understanding anti-aliasing (including Temporal Super Resolution), and advanced color management for a robust post-production workflow.

This video is packed with tips for anyone looking to make films or animatics in Unreal Engine. You'll gain knowledge in Unreal Engine filmmaking basics, efficient project setup and organization, mastering the Sequencer for cinematic control, character animation techniques and keyframing, environment blocking and object animation, professional camera setup and animation (Cine Camera Actor), depth of field and focus control, multi-camera cutting for dynamic storytelling, high-quality rendering with Movie Render Queue, EXR sequence export and post-production best practices, and an introduction to color management for visual effects. Get ready to accelerate your virtual production skills and bring your stories to life in real-time!

00:00 Unreal Engine Filmmaking: Basic Setup and Workflow Overview
00:40 Why Use Unreal Engine for Film: Speed and Transmedia Potential
01:18 Setting Up Your Project: Blank Project & Starter Content
02:20 Adding Characters to Your Scene
03:45 Introduction to Sequencer: Your Nonlinear Editor
05:53 FBX Animation: Using Basic Walk Cycles
06:25 Best Practices - Setting Sequencers to Start at 1001
08:32 Understanding Animation Curves and Keyframing
12:55 Blending FBX Animations in the Sequencer
14:37 Blocking Out Your Scene: Adding Props and Environments
15:27 Animating Objects: Opening a Door
17:51 Setting Up Cameras: Creating Cine Camera Actors
18:43 Adjusting Camera Focus and Depth of Field
23:48 Cutting Between Multiple Cameras
24:30 Rendering Your Film: Using Movie Render Queue
23:30 Disable Tone Curve for wider Linear sRGB color depth
29:22 Applying Colorspace Transform in Your NLE
30:00 Next Steps - Subscribe for Next in the Series

Part 2 now available Motion Blending / Bone Matching for Unreal...


🎥 UE5 Filmmaking Playlist - Make Films in Unreal : Animatic and Real-T...

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