Storyteller Part 3 - and the detective lived happily ever after. This is a great game, I totally understand why people want more of it. I also want to play more of this game, so I will gladly wait for it to get the update it deserves.
Edited by: Twitter: BenBenRanger
#aliensrock #storyteller #puzzle
New to the channel? These links will help:
BONUS VIDEOS: Patreon: aliensrock
LIVE STREAMS: Twitch: aliensrock
COMMUNITY: Discord: discord
Storyteller Part 3 - and the detective lived happily ever after. This is a great game, I totally understand why people want more of it. I also want to play more of this game, so I will gladly wait for it to get the update it deserves.
Edited by: Twitter: BenBenRanger
#aliensrock #storyteller #puzzle
New to the channel? These links will help:
BONUS VIDEOS: Patreon: aliensrock
LIVE STREAMS: Twitch: aliensrock
COMMUNITY: Discord: discord
Thoughts on Storyteller, sort of a review: The game's length was fine, even with cost factored in. I would compare it to Gorogoa, another innovative puzzle game with an identical length and price tag. I don't care about total game time, but I do care about how long a game can make me feel something. Storyteller gave me a lot of good laughs due to the unexpected interactions between characters and the absurdity of the situations. Even though the game only lasted 2 hours, it was 2 hours of pure comedy, which is much more than many other "funny" games have to offer.
While the comedy and general premise delivered, I didn't get much puzzle solving satisfaction nor enjoyment from creativity, despite this game being more than capable of nailing those aspects. The puzzles only started getting difficult when 8 panels were introduced, and the easier puzzles had a lot more railroading than I had hoped. By railroading, I mean that there were many separate puzzles that basically had the same goal, but you were only given the tools to reach that goal one way in each puzzle. I would have preferred that several puzzles were merged into one, so you could use your creativity to solve the puzzle in the way you wanted, then be offered the opportunity to find the other solutions by means of bonus objectives. The game was too scared to give more than one bonus objective per puzzle and strangely replaced the jester hats (previously denoting bonus objectives) with plain dots. What purpose did that serve? I thought the jester hats had good personality.
Another letdown was that there was nothing unlocked after completing all the puzzles, despite being lead to believe that there would be. You would think that a game about storytelling would understand that establishing a locked page would foreshadow that there's bonus content. The player is gleefully anticipating bonus content throughout the entire game, only to have that joy stripped away by the disappointing reveal of nothing.
Still, playing the game was both fun and satisfying. There was never a single moment (except Waiting For Godot) that I was displeased with the game's logic, and the main mechanic is so fun to use that I can't be too angry. I greatly hope that an update with more levels comes out one day, and if it does, I will be the first to play it.
Overall Rating: 7/10 (Very Good)