Not the first time. Silent Hill: The Short Message (that free game) is the first one with the FP view. Townfall is the second one to have the FP view. The oldest SH game with first person view was technically SH4: The Room, where Henry Townshend had that apartment he got locked in. That apartment was the only one he had technically the FPS view.
I think that the game doesn’t want you to kill the enemies. It locks you out of the good ending and you find out that the enemies are based off of like people who were killed in the accident so I think that that’s on purpose in order to prevent you basically to try to stop you from using violence as much as possible.
It took everything I can muster to finish this PoS, every chapter has you go find 3 items, bring them back to a hub area, you spent most of the time hiding from the most cheap shit AI imaginable, these monsters either respawn after you killed them, spawn in front of you after obtain an item, or just FUCKING chill or run towards your proximity, like what in the actual dumb FUCK?
Just got the game and im hyoedbto see Silent Hill as a series experiment more and not just bind to the town itself
Like F I loved its far from perfect but I loved the setting the combat was a bit too much
Here is my thing ive heard the little combat is bad but like ok sure I would like there to be the option as im not a fan of the outlast and alien style games where there is nothing to do to fight back.
So to me silent hill never has had good combat the old games jt was serviceable and F went to far in my opinion and then here new fps I think from what I heard that yes there should be things for combat but I think the combat being hard like you and the monster die in some hits is a good thing
Tbh to me a perfect silent hill combat system would be melee weapons that can break but both the player and monster should be quick to doe combat should be about movement are you putting things between you to are you watching for the wind up to get out of the way
But on top the combat ahoukd not be a fluid combo attack and parry like these chacters are normal people and there needs tk bd clunky weight to attacking but on purpose where its fun
To me silent hill has never been about combat and thus combat should reflect the tone and all so maybe honestly i wouldn't mind of they changed combat based on the story like actually fit the tone and theme into why combat is the way it is
Maybe one game is about idk rage snd so combat is intense and more power fantasy in a way but then next game that is a much more somber has a slow combat 😊