tbf in sonic the comic Fleetway came out of fire saying "these flames can't harm me! NOTHING CAN HARM SUPER SONIC!" so it does makes sense on why Sol flame doesn't do a lot of damage and why he has fire resistance besides him being just a super sonic
ironically in knuckles vs fleetway solo the fleetway and knuckles take abt the same amount of hits to kill eachother so it really is just whoever balls harder
Forgot to add if fleet is low let's say 30 when an lms start he also get lms buffs so he can't die at the start of lms mostly hp buff which sets his hp to 80
Nothing is more morale-breaking for survivors when Fleetway constantly lands fateful drain.
In a lobby 4 players or less (200 HP or less by reduce 50 each less survivor), the situation seems hopeless since he can gain more health beyond the initial HP scaling until cap at 355 HP. Unless you have a competent metal to burn his Patience Bar. Bigger lobbies could work around the setback if they don't slip up on the mindset to defeat him.
Honestly, in the end I didn't really like these changes. Before the update, people started to handle Fleetway well by working in teams; the biggest problem with Fleetway was its i-frames. When the update came out, I liked that it became faster, but the damage reduction on several characters makes Fleetway seem harder to kill today than before. (Mainly because he's going very fast. 🔥)
I didn't like the Burst system either; the ability already punished you if you used it all the time, and it also offered an opening to attack Fleetway. Now this ability has an i-frame.
(Overall, his changes are good, but making the characters weaker, in my opinion, wasn't good. Also, Metal still deals absurd damage; he practically kills Fleetway in one solo,Therefore, the system of living isn't so good after all. )
I didn't think it was bad before, I just needed to remove the i-frame chips from it.💔
In my opinion its a good change since 355 health even when going against 1-3 people is a little too much especially if they are not really stunners or stunners at all
im like 90% sure knuckles punc is bugged and his full charge punch was supposed to be 35 damage and his base punch 15 but they broke it and now his base punch is 5 and full charge is like 14 the reason im like 90% sure is because i remember hearing something about the devs saying knuckles punch was bugged and they were working on fixing it
also fleetway got some crazy buffs while getting minor nerfs
his burst now requires at minimum 5 seconds of stun time in order to be used any use of burst will use the entire bar and during/after him using burst he gets iframes for abit
his laser eyes and fateful drain windup iframes are just gone which is good they didnt need them
his laser eyes now indicate where everyone is which was not needed at all because thats a third move in his kit of 4 moves that indicates meaning 3/4ths of his moveset shows your location theres no reason one killer should have 3 indicators if you couldnt find them with 2 your just bad at the game
and he now loses 35 flight meter when m1ing during flight to counter the whole fly forward at mach 100 and m1 the survivor thing making it extremely unfair for the survivor because they couldnt dodge the hit
this is a highly useless change because not only can he still do it but 35 meter is just nothing in the picture of him regenerating it almost instantly after losing it and if played correctly you never need to use flight but only for a few times because you have 2 mobility moves that dont use flight bar that being fateful drain and spindash one indicates and the other gives you 3 eggman boosts worth of distance for one move which i personally think they should halve the distance that move goes as no single move should go THAT FAR with THREE SEPERATE USES and im not even mentioning what happens if it LANDS now they BROUGHT BACK RELEASE FLEETWAY FATEFUL DRAIN what i mean by this is
back when fleetway released his fateful drain was able to bypass counters and just hit for the full damage then they changed it so he just drops them instantly instead while not dealing the drain damage but still leaves them on the ground for ages now he not only bypasses counters again but he leaves the player ragdolled for 3 hours to get upwards of 2 free m1s after the drain which by itself does 60 damage and heals him 35hp i personally think it should do damage EQUAL to how much it heals 35 for 35 this wouldnt solve the issue of the 2 whole m1s after wards by itself but it would be better than it currently is
they should also consider putting fleetway in stun or endlag DURING burst so he cant movestack as he still can and this has been an issue since he came out with no real reaction from the devs despite saying it was bannable for bug abuse at one point
another thing they should consider is taking the slightest of time to actually remove the ability for moves and m1s to go through walls which from everything ive heard is a very BASIC coding thing like beginner level and if thats true then people who are making content for this game are more than qualified to do that
and its a huge issue with fleetway when it comes to hitting through walls since he gets so many indicators you sometimes just end up being lasered through 5 different walls at once because they dont check for walls just where the mouse is and sometimes THATS NOT EVEN THE PROBLEM because sometimes ill get hit by the laser even when hes looking at an entirely different person acrost the map i feel like sometimes the laser just bugs out and locks on someone for a frame or few seconds
i just wish the devs would drop more frequent mini bug fixes instead of waiting for the big update to do a couple bug fixes at once its just really annoying and i know for a fact they like many others can just drop some bug fixes without dropping the big update early it shouldnt be hard and i wouldnt think it takes them very long to do some minor testing and discover the cause of the bug even if they are short staffed
for example a game breaking bug right now is with eggman where if he gets ragdolled he sometimes just never gets back up and ends up being softlocked thats completely gamebreaking yet we have to wait till they drop the final batch for them to fix it cause they dont drop mini patch updates
i just needed to say this cause im getting tired of feeling like the devs dont care about the players who truly do love this game im not trying to be rude and i understand they went through alot but as an enjoyer of this game i do wish they would put more effort into fixing the bugs rather than adding cosmetics and stuff the least they could do is maybe a patch every 2 weeks hell even once a month would be fine but there are so many bugs right now its killing the fun of the game
i have so many suggestions outside of bug fixes but for those to even be plausible the bug fixes would need to be done first because whats the point in suggestions if the game doesnt even work
sorry for ranting but im getting tired of waiting on them to do even a small update at any point we dont need huge updates everytime
it can be small not everything needs to be over the top
Just wanted to let you know some of the damage values are outdated now as of the hotfix that took Kolo out of F tier. Knuckles punch has a base damage of 20 for example (10 when stun stacking, and damage is still 20 on ground slam.)
Also A VERY ANNOYING BUG sometimes in hill.gym where the main room. If you use Drainful dash some walls you will clip into wall.. Its 50\50 sometimes you escape it, sometimes you stuck in the wall until match ends.