Hey everyone, this is the 2020 Mario Melee Techs Guide.
It's been a while, but its now finally here! The 2020 Melee Guides are 29 projects, meant to document as much Melee techniques into video form while being generally enjoyable videos to watch.
Special shoutouts to the Smash@Stockton and NJ SSBM scenes! Without them, I probably would not have had the drive to want to finish these guides.
Timestamps, Songs, and Links for the video are below:
Timestamps:
0:15 Vs. Doc Cape/Down B
1:03 WallJump out of Up B
1:43 Dair Hitbox Combo Mechanic
2:23 SH Bair Waveland
2:54 Mario Cape Getup Attack Glitch
3:26 Intangible Up Smash
3:51 DC Nair
4:13 Lemon Drop
4:42 Triple Aerials
5:15 Extended Up B
5:45 Mario Autocancels
6:14 Angled F-Tilt
6:46 Angled F-Smash
7:09 Down B Air Vs. Ground
7:47 Up B I Frames
Songs:
Siivagunner: Bob-Omb Battlefield (E3 Trailer)
Mario Party 1 : Rainbow Castle
Bearkeys: Dire Dire Docks
Links:
A Rookie Dair Popup Combo Guide
SSBM - Mario Dair Tutorial
Hey everyone, this is the 2020 Mario Melee Techs Guide.
It's been a while, but its now finally here! The 2020 Melee Guides are 29 projects, meant to document as much Melee techniques into video form while being generally enjoyable videos to watch.
Special shoutouts to the Smash@Stockton and NJ SSBM scenes! Without them, I probably would not have had the drive to want to finish these guides.
Timestamps, Songs, and Links for the video are below:
Timestamps:
0:15 Vs. Doc Cape/Down B
1:03 WallJump out of Up B
1:43 Dair Hitbox Combo Mechanic
2:23 SH Bair Waveland
2:54 Mario Cape Getup Attack Glitch
3:26 Intangible Up Smash
3:51 DC Nair
4:13 Lemon Drop
4:42 Triple Aerials
5:15 Extended Up B
5:45 Mario Autocancels
6:14 Angled F-Tilt
6:46 Angled F-Smash
7:09 Down B Air Vs. Ground
7:47 Up B I Frames
Songs:
Siivagunner: Bob-Omb Battlefield (E3 Trailer)
Mario Party 1 : Rainbow Castle
Bearkeys: Dire Dire Docks
Links:
A Rookie Dair Popup Combo Guide
SSBM - Mario Dair Tutorial
I do want to point out that the timing for the up B wall jump will differ depending on the slope of the wall and whether or not the up B was started while touching the wall.
It's very consistent on Yoshi's since it's mostly flat vertically but dreamland and FOD can feel like RNG. I've only ever been able to get the walljump on dreamland and FOD at the very top where the ledge is. Coincidentally that's also where the wall is the most vertical.
I'm not a big enough nerd to know the specifics of why this works this way but it's something to remember when going for the up B walljump!