How to Run HEROES OF THE BORDERLANDS DnD Starter Set

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d20play

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Tips for running Heroes of the Borderlands.

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See the actual play series.
Borderlands 1 Keep: DnD Actual Play HEROES OF THE BORDERLANDS ...
Borderlands 2 Dragon: DnD Actual Play HEROES OF THE BORDERLANDS ...
Borderlands 3 Minotaur: DnD Actual Play HEROES OF THE BORDERLANDS ...
Borderlands 4 Cult of Chaos: DnD Actual Play HEROES OF THE BORDERLANDS ...

NOTES
PACING FOR 4 HOUR SESSIONS
Assumes a fast pace. A more relaxed pace could go several extra sessions. NPC interactions and wandering monsters can be used to adjust pacing.

Session 1: Keep on the Borders, Wilderness, Two Caves
Session 2: Wilderness, Three Caves
Session 3: Wilderness, Three Caves
Session 4: Wilderness, Three Caves, Destruction of Bell

KEEP
USE
2: Barn--Billy Goat Wranglin’ (catch goats PLUS sacrifice) (5g)
6: Trader--Dangerous Stowaway (fight monster) (25gp)
9: Tavern--Chug Champion (con saves) (50gp) Replace with lost cake and lost niece11: Temple--Priestly Duties (blessing, occult symbol) (15gp)
14: Fortress--Official Errands (explore wilderness) (100gp gem)

SKIP
1: Outer Gatehouse--Entry Screening (do chores) (25gp)
3: Apartments--Breaking the Bank (pick locks) (25gp)
4: Smithy--Tools of Destruction (smelt weapons) (25gp)
5: Provisioner--Fire Ghost (investigate closet) (50gp)
7: Bank--Bank Job (catch/confront thief) (30gp)
8: Inn--Wake-up Call (yea...wake-up call) (10gp)
10: Guild House--Chaos Undurls (avoid paper cuts) (20gp)
12: Inner Gatehouse--Testing the Defenses (avoid/deceive guards) (40gp)
13: Inner Bailey--Shannik's Chores (do chores) (25gp)
14: Fortress--Official Errands (do chores) (magic item)

250gp + magic item + writ

MUSIC (Don't Loop) (by Tabletop Audio unless noted)
KEEP - Medieval Town
Barn - Stables
Apartments, Bank, Guild House - Medieval Library
Traveler's Inn - The Hearth Inn
Tavern - The Slaughtered Ox
Temple - Cathedral
WOODS - Forest: Day or Forest Night
Hermit's Hut - Hermit Hut
Occult Ritual - Druid Hilltop
Sacred Spring - The Feywild
Sparring Sprites - Elven Glade
Goblin and Spiders - Spider's Den
Rotted Trees - Blighted Forest
TRAIL - Sun Dappled Trail or Windswept Plains
FEN - Swamplandia
Kuo-Toa - Swamp Thing
TAMARACK - Forest: Day or Forest Night
Giant Spider's Nest - Spider's Den
CAVES - Catacombs
A - Dungeon I
B - Cave of Time
C - Alchemist's Lab
D - Dungeon I or Spider's Den
E - Sleeping Ogre
F - Dungeon I
G - Catacombs
H - Dungeon I
I - Defiled Temple
J - Cavern of Lost Souls
K - Cultist's Cavern
CONCLUSION
Medieval Banquet
Homecoming

TOKENS
Unique tokens for this adventure at d20play.com/tokens/name.png with following in place of "name"
AndrellaName
BanditBorderlands
BarnGoat
BarthoName
BugbearWarrior
CarriorCrawlerBorderlands
CentipedeGiant
CornflowerName
CultistBorderlands
Curate
DragonCopperWyrmling
DragonRedWyrmling
DwernName
ElandraName
FazzirName
FireBeetle
GalaName
GnollWarrior
GoblinBossBorderlands
GoblinWarriorBorderlands
GrayOozeBorderlands
GuardBorderlands
HaldryckName
IvlisName
JackoName
KalistaName
KnightBorderlands
KoboldWarrior
LenkName
LizardfolkWarden
MallynName
MephitSteam
MimicBorderlands
MinotaurOfBaphomet
NarthusName
OgreBorderlandsName
OgreZombieBorderlands
OleiraName
PralName
QuinkName
RuckusName
ShannikName
SkeletonBorderlands
TorynName
UmbruskName
VinxName
WightLifedrinker
WinvarleName
XantheName
YvetteName
ZombieBorderlands

MAPS
Heroic Maps Borderlands Bundle and  Explorer Grassland Cliffs

KNOWLEDGE Arc, His, Nat, Rel
/w gm *15Nat/Temple Books* Deep in the heart of the woods north of Grimfell Keep is a tranquil grove where a sacred spring burbles. Legends say it is never found by the same traveler twice. However, the sprites of the wood can come and go to it freely.
/w gm *15Arc/Nothic Lair* The iron tome describes the Chaos Bell and its power, along with how to destroy it.
/w gm *15Rel/Temple* Until recently, the temple’s head priest was a human woman named Ivlis, but she recently departed the keep on a long-anticipated pilgrimage. She left a large collection of books on all matter of subjects—even occult rituals.
/w gm *13Arc/Temple Books* A bell is the mark of the Cult of Chaos and an omen of future turmoil. (Keep 11)
/w gm *15His/Temple Books* A conjurer of dubious renown laired in the Caves of Chaos. His cave was in the north face of the ravine. (Keep 11)
/w gm *15Nat* Sword ferns—bladelike ferns endemic to jungles and wetlands can be found in the fens. The safest way through them is to find and follow a game trail.
/w gm *13Nat* The seeds of ruby-red pinecones sometimes found in tamarack stands are poisonous to humanoids.
/w gm *15Arc* Occult rituals sometimes blight swaths of trees nearby.

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