REAL HARDWARE CAPTURE IN 4:3 ASPECT RATIO. Commentary subtitles are available!
Ever wanted to know how Unreal (1998, Epic Megagames) runs in software rendering on a high-end PC from mid-1998 (that was made before Unreal came out) in 320x240 resolution? Well, now you can find out! This video demonstrates Unreal's performance running on a computer with an Intel Pentium II 400 Mhz processor and Matrox Millennium II AGP graphics card and 192 MBs of PC100 SDRAM. FRAPS is used to display the frames/second. I know there is a "stat FPS" console command in Unreal but I wasn't sure if the original CD-ROM retail version had it or not so I just went with FRAPS anyway.
So, how does it run? Constant 60 fps with no stutters? No, not exactly. The frame-rate is ALL OVER the place and certainly not in the above-sixty region most of the time (unless staring at walls and ceilings is your activity of choice). This is not your average plain-Jane vanilla emulated reality-distorted modern garbage capture, this is EXACTLY how software-rendered Unreal runs on period-accurate PC hardware from late April 1998.
The version of Unreal being recorded is version 200 (version 1.0, basically) with no patches applied. Everything is straight from the original CD-ROM disc, including the broken Aureal A3D hardware accelerated audio (not demonstrated in this video).
This footage and audio was captured from the following computer:
Dell Dimension XPS R400 case and motherboard (manufactured on April 30th 1998)
Intel 440BX motherboard (chipset manufactured week 7 1998)
Intel Pentium II 400 Mhz processor (S-Spec SL2S7, manufactured week 14 1998)
Matrox Millennium II AGP (8MB) video card
Creative Labs 3D Blaster Voodoo 2 (CT6670) (12MB) 3D accelerator card
Creative Labs Sound Blaster Live! (CT4620) sound card
Turtle Beach Montego (Aureal Vortex) (A3D) sound card
192MBs of PC100 SDR SDRAM
Windows 98 (FE) operating system
The capturing was done in VirtualDub2 using a Datapath VisionRGB-E1S PCI-Express capture card plugged into an ASUS Maximus IV Extreme motherboard with an Intel Core i7-2600K using 8 GBs of DDR3 SDRAM and an nVidia GTX 580 video card installed. Audio capture was done by feeding a 3.5mm stereo jack cable into the line in on the ASUS Maximus IV Extreme motherboard. Resizing/upscaling of the raw original 640x480 capture to 2560x1920 was done using VirtualDub2.
#unreal #unrealengine #windows95 #pentium2 #softwarerendering #1998 #pixelart #fraps #datapath #upscaling #capture #gamecapture #periodcorrect
REAL HARDWARE CAPTURE IN 4:3 ASPECT RATIO. Commentary subtitles are available!
Ever wanted to know how Unreal (1998, Epic Megagames) runs in software rendering on a high-end PC from mid-1998 (that was made before Unreal came out) in 320x240 resolution? Well, now you can find out! This video demonstrates Unreal's performance running on a computer with an Intel Pentium II 400 Mhz processor and Matrox Millennium II AGP graphics card and 192 MBs of PC100 SDRAM. FRAPS is used to display the frames/second. I know there is a "stat FPS" console command in Unreal but I wasn't sure if the original CD-ROM retail version had it or not so I just went with FRAPS anyway.
So, how does it run? Constant 60 fps with no stutters? No, not exactly. The frame-rate is ALL OVER the place and certainly not in the above-sixty region most of the time (unless staring at walls and ceilings is your activity of choice). This is not your average plain-Jane vanilla emulated reality-distorted modern garbage capture, this is EXACTLY how software-rendered Unreal runs on period-accurate PC hardware from late April 1998.
The version of Unreal being recorded is version 200 (version 1.0, basically) with no patches applied. Everything is straight from the original CD-ROM disc, including the broken Aureal A3D hardware accelerated audio (not demonstrated in this video).
This footage and audio was captured from the following computer:
Dell Dimension XPS R400 case and motherboard (manufactured on April 30th 1998)
Intel 440BX motherboard (chipset manufactured week 7 1998)
Intel Pentium II 400 Mhz processor (S-Spec SL2S7, manufactured week 14 1998)
Matrox Millennium II AGP (8MB) video card
Creative Labs 3D Blaster Voodoo 2 (CT6670) (12MB) 3D accelerator card
Creative Labs Sound Blaster Live! (CT4620) sound card
Turtle Beach Montego (Aureal Vortex) (A3D) sound card
192MBs of PC100 SDR SDRAM
Windows 98 (FE) operating system
The capturing was done in VirtualDub2 using a Datapath VisionRGB-E1S PCI-Express capture card plugged into an ASUS Maximus IV Extreme motherboard with an Intel Core i7-2600K using 8 GBs of DDR3 SDRAM and an nVidia GTX 580 video card installed. Audio capture was done by feeding a 3.5mm stereo jack cable into the line in on the ASUS Maximus IV Extreme motherboard. Resizing/upscaling of the raw original 640x480 capture to 2560x1920 was done using VirtualDub2.
#unreal #unrealengine #windows95 #pentium2 #softwarerendering #1998 #pixelart #fraps #datapath #upscaling #capture #gamecapture #periodcorrect