What's The Deal With Corpse Runs?

Design Doc

Design Doc

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The corpse run is a game design staple. It’s simple on its surface, but each element of the design of a corpse run can be fine tuned to fit in all kinds of games and situations. From something breezy like Super Mario Odyssey, to a more difficult Soulslike game, all the way to my own personal difficulty brick wall: Silksong, there’s a way to fit a unique style of corpse run into all of these.

Today we’re going over a bunch of different styles of corpse runs in games, and see how series with different tones, difficulty levels, and eras all handle implementing their versions of a corpse run.

Featuring:
MUDs
Diablo II
The whole Fromsoft Catalog: Demon’s Souls, Dark Souls, Bloodborne, and Elden Ring
Super Mario Odyssey
Tunic
World of Warcraft
Shovel Knight
Blasphemous 1 and 2
Hollow Knight
Minecraft
Silksong

Also featuring clips from
Another Crab’s Treasure
Runescape
Terreria
Nethack
Super Mario Bros.
Fallout: New Vegas

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#silksong #hollowknight #tunic