I had my suspicions about the true nature of the game's ending. Confirmed it myself in-game by complete accident, early on. I happened to be riding in the chopper, at night and in the rain, and I turned my camera just right and saw myself in the window. But your blurry reflection in the inside of the helicopter's window panels isn't the face of Big Boss, it's the custom character you make at the beginning of the game. And I knew then.
Honestly, though, one of my favorite things about this game. It was an insane way to catch the big reveal early.
Ngl I actually knew about the twist because you needed a Russian interpreter to speak to Russian soldiers, whereas Big Boss knows Russian (he speaks it in mgs3 and is even commended by Sokolov at the beginning on how good it is).God I need a life.
George, I think I finally understand the message of this game. After 320 hours spread across the last decade, I think I get it.
I decided I wanted to unlock every weapon and item. You get the resources you need to do this by sending troops out on combat deployments. Not a problem.
At some point, I stopped "playing the game." I stopped going out on missions, where I would usually collect more soldiers to fill my already maxed out units. I just logged in every day to manage my spreadsheets, send out more combat deployments, and develop the next thing.
I recently hit a wall where, instead of being able to send out, like, 8 combat teams at a time, I could only send out 2 at a time.
What happened? Well, I forgot that a small percentage of your combat force is killed on deployments. Small enough that you don't notice it in the short-term, but over a period of time....
I was sending waves troops to their deaths for the acquisition of resources and I didn't even realize it until I ran out of humans.
And I think I finally understand the message of this game.
AFAIK the "nuclear disarmament" ending is supposed to be the lead-up to Metal Gear 1 from the MSX, where every nation has decomissioned their nukes and Outer Heaven is the only one who has ICBMs.
yeah i mean this game was deeply flawed but my PMC was called BOY LOVE and i had a chromed out helicopter that played the john cena theme so i can forgive some of that.
I know this is a late comment, but wouldnt it have been interesting if the final mission was you facing against Solid Snake in reference to the first MSX game, he serves as the final boss. Perhaps Snake is literally unbeatable and the only way to reach the ending is to hit quit at the game over screen instead of continue?? Since i first played the game i always wished this was done, it wouldve been an amazing example of a long running game series coming full circle!!!
Metal Gear Solid V: Dissociative Disorder (Story analysis + Review)
Super Bunnyhop
2,170,211 views
WARNING: Spoils all the things. Every last one of 'em.
My guy, the medic had better stats than Big Boss.