The session will attempt to familiarize participants with common bottlenecks that limit the scale and interactivity of games built with Unreal Engine—with brief explanations of high-level approaches commonly used to overcome those.
CD PROJEKT (CDPR) will explain the difficulty of introducing changes to the existing Gameplay Framework and will point to a small feature implemented by Epic in collaboration with CDPR and released with UE5.3 that will be commonly referred to during the talk as Decoupling.
The session will attempt to familiarize participants with common bottlenecks that limit the scale and interactivity of games built with Unreal Engine—with brief explanations of high-level approaches commonly used to overcome those.
CD PROJEKT (CDPR) will explain the difficulty of introducing changes to the existing Gameplay Framework and will point to a small feature implemented by Epic in collaboration with CDPR and released with UE5.3 that will be commonly referred to during the talk as Decoupling.