2:48 Arrows going in reverse. Even the little details like this one are unsettling. It's like it's trying to turn back time and undo what's been done, or erase rather than load what's there.
"It WAS. And it was beautiful. And was a happy place where everyone could just play around and make friends.... now it's just a ghost town, a sad reminder of a happy time that we'll never have again."
It disgusts me that this series is too underrated, it is so deep that it deserves more people to know it, I have known club penguin shutdown since it came out and it left me impressed.
I think horror with no jumpscares is scarier than regular horror. Imagine a FnaF vhs tape where someone explores an abandoned Freddy Fazbear's location, but there are no scares. The animatronics are all deactivated, no killers, no ghosts, just an abandoned pizzeria. Not knowing when or if something will jump out at you is scarier than knowing when it will happen.
3:44 i am starting to believe this is the creator trying to stop the player from going any further and failing and just feeding him to the water penguin monster instead
remember what they said before it shut down? "Thank you for playing club penguin, for these years we thank you for playing, now.. start your new adventure and waddle on!"
I got a theory, hear me out Herbert since the shut down has isolated himself to a part of island, in the mountains perhaps. He resides in a cave littered with skeletons of unfortunate penguins who waddled to close to his cave. The Shutdown along with the isolation made Herbert go hungry and when he got hungry. He eventually went feral or primal if you will. Basically just a regular polar bear aggressive and dangerous, but he also can retain some control of his behavior when he’s not hungry. When he’s not hungry, he’s normal and has full control over what he does. Don’t forget he was an evil genius after all.
1:18 map does not appear before loading screen 1:34 Anomylous entity appears infront of pet store penguin; similar to avatar with darker tones mouth is ajar wearing viking hat 1:39 flies buzzing around bush : MENTIONED BY FIRST RESPONDER 2:01 back ground sound restarts after loading screen leaves and once again slightly after 2:03 music skips slightly 2:10 entity appears again this time at the enterance to the area sound anomaly occurs 2:14 visual disturbance over pizzarea peaks, seems to be a dark sillohette or outline, only partially aligns with buildings layout (burnt out building perhaps) 2:16 visual disturbance returnss multiple graphical glitches appear on screen including a odd creasing towards the lowest orange stool with a backrest I have labeleed this one above others due to the different angle of the glitch as if it is covering a feather based hat deco. Music is louder 2:20 visual disturbance returns, audio disruption is accompanied by one similar to that of WD Gaster visual disturbance revealed to be burnt out building with similar layout door to kitchen and exit is missing, wall remains are more rounded puffle serving station missing its top, light rig partially collapsed piano has been turned to face enterance before being placed on its back order and cashier table is split into multiple peices one of which is behind the player another one is by the rear seating tables seem to be forming a barricade on the right chair NOTE: GOING TO WHERE EXIT SHOULD BE ENABLES LEAVING 2:33 entire pizzaria is revealed to be burnt down, entire building is overturned infront of petshop, possibly hotel, large red stain in hotels former place, Last L off mall has fallen into the canopy, seems to be using standard sprites instead of halloween ones signs of immense violence present only 1 window is still intact the right uppermost pane of the mall, low light levels 2 fires one is garbage bin 2:48 no buildings present bar club penguin time zone which has a damaged window multiple unidentified colourful objects on ground, possibly bodies buried in the snow remenants of other buildings visible 2:52 longer loading time loading screen brightness decreases 3:00 sound anomaly 3:22 signs of an earthquake large fracture in ground over turned minecart with red substance spilled by cave green substance on immediate southern path 3:27 sound switches high pitch 3:28 player makes contact with substance loud sounds begin playing, possibly some sort of groan 3:32 mound forms in the ground north east of player 3:34 another mound forms just south west of the player green entity emerges from the first mound at 3:35 we can tell its some sort of penguin 3:37 loading anomaly same as 3:00 3:39 more mounds formtaking about 1 second for the entity to become visible: screenshots seem to have RGB seperation 6 manage to form in the area before player escapes
3:44 anomylous entity replaces loading screen eyes white loading sound inscreasing in pitch
3:48 5 entities block the western path they seem to be fully elongated and look like multiple penguins ontop of one another with only the top penguin having a head they jiggle around but make no attempt to approach the player sound of moving flesh can be heard
3:51 two more mounds form flanking the player 3:52 two extra mounds form on the northern area
3:52 camera begins zooming in 3:57 camera goes white which happens when a player enters new area sound anomaly happens as well 3:58 zoom out standard loading screen appears with visual glitches loading igloo 4:03 loading finishes error text fills left part of screen igloo is dark overgrown and partially destroyed text is hard to read and mentions york it scrolls up slightly mentions york3 "to be reprofiled on next reboot" hidden messages may be present 2.23-Oubuntu5
4:04 mentiosn york2 and york3 "usr/bin/dpkg returned an error code (1)
4:05 text dissapears black stain center top of floor (biohazard or burn) wood door
4:08 player sits in grassless part of southern wall 4:10 inteference stops stain is biohazard
4:11 anomalyous entity returns deeper pitch geiger counter sound plays
4:13 player begins approaching anomylous entity 4:14 player stops area around anomylous entity starts lighting up including anomylus entity 4:17 Anomylous entity fully visbile
4:18 player begins bouncing up and down 4:20 player approaches anomylous entity again and collides squelch heard blood emerges from players neck area anomylus entity does not move error screen pops up
4:23 squelch finishes with a strange end it is possible that something possibly floral emerged from the player 4:42 igloo becomes visible for a frame anoymlous entities hat is on the floor a hole where the player was is visible it is surrounded by a red stain on the snow
You had me for a moment with this up until the shadow appears at which point it became obvious that this was actually just a really well made animation