PvZ: Dark Templar Into Skytoss

ReSpOnSeSC2

ReSpOnSeSC2

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Can Dark Templar buy you the time to get into Skytoss?

The idea is to use DTs to protect the third while two Void Rays pick off Overseers. If Zerg's push has no anti-air, meet it out on the map. That gives the Void Rays time to remove detection before the army reaches your Nexus.

From there, I go into a Mothership, Carriers and Archons. The tradeoff is how much tech you're buying with very few units on the map. If Zerg drones hard and gets fast Lair tech, this opening gets a lot less comfortable. I go through the scouting, the defenses and the decisions in this replay.

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Chapters
00:00 DTs into Skytoss
00:35 The opener and its tradeoff
01:04 Why DTs buy room for air
01:43 Stalker, Sentry and the tech path
04:20 DT pressure and the Fleet Beacon
05:54 Catch the Overseer
07:43 Carriers, fourth base and Archons
09:03 Production and mineral-line defense
11:32 Finish the Carriers before moving out
12:04 The final fight
13:28 Watch next: Carrier Rush

Previous guide — PvZ: Punish Greedy Zergs With Sentry–Adept
That guide covers the ground pressure this opener can resemble. Here, I use that threat to set up the DT and air transition.
PvZ: Punish Greedy Zergs With Sentry–Adept

Watch next — PvZ Carrier Rush: Can Zerg Stop It?
For another way to build toward the Carrier army:
PvZ Carrier Rush: Can Zerg Stop It?

Music
"New Direction" Kevin MacLeod (incompetech.com)
Source: https://incompetech.com/music/royalty...
Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
https://creativecommons.org/licenses/...
Changes: excerpted, faded and mixed beneath narration for this video.

"Cipher" Kevin MacLeod (incompetech.com)
Source: https://incompetech.com/music/royalty...
Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
https://creativecommons.org/licenses/...
Changes: excerpted, faded and mixed into the closing recommendation.

#StarCraft2 #Protoss #PvZ