1986 [60fps] Bubble Bobble True Ending ALL

Replay Burners

Replay Burners

759,361 views

バブルボブル / Bubble Bobble Taito 1986 5,926,480pts Player ZEK. 収録Ver Mame32 0.61 バブルボブルのトゥルーエンディングです。敵のアルゴリズムのせいもあって後半面結構プレイが崩れてしまったのですけど、とりあえずクリア致しました。コマンドは3つとも使用。

※チャプターを反映させるため(多いと反映しない)、71~89面のチャプターは省略しています。

00:00 Title
00:06 Coin
00:24 Round 1
00:53 Round 2
01:21 Round 3
01:54 Round 4
02:22 Round 5
02:51 Round 6
03:21 Round 7
03:50 Round 8
04:15 Round 9

04:43 Round 10
04:59 Extend
05:18 Round 11
05:50 Round 12
06:41 Round 13
07:25 Round 14
07:55 Round 15
08:24 Round 16
08:52 Round 17
09:25 Round 18
09:59 Round 19

10:52 Round 20
11:04 Round 21 (Secret)
11:22 Round 22
11:47 Round 23
12:21 Round 24
12:44 Round 25
13:20 Extend
13:39 Round 26
14:23 Round 27
14:55 Round 28
15:30 Round 29

16:05 Round 30
16:19 Round 31 (Secret)
16:39 Round 32
16:58 Round 33
17:34 Round 34
18:01 Round 35
18:29 Round 36
18:54 Round 37
19:13 Extend
19:32 Round 38
20:27 Round 39

21:07 Round 40
21:21 Round 41 (Secret)
21:37 Round 42
22:12 Round 43
22:37 Round 44
22:57 Round 45
23:19 Round 46
23:45 Round 47
24:34 Round 48
25:04 Round 49

25:57 Round 50
26:21 Round 51
26:55 Round 52
27:18 Round 53
27:29 Extend
27:47 Round 54
28:42 Round 55
29:14 Round 56
30:10 Round 57
31:02 Round 58
31:50 Round 59

32:24 Round 60
33:08 Round 61
34:06 Round 62
34:46 Round 63
35:44 Round 64
36:12 Round 65
37:27 Round 66
38:11 Round 67
38:32 Round 68
39:06 Round 69

39:21 Round 70
42:51 Round 75

46:07 Round 80
50:03 Round 85

52:35 Round 90
53:02 Round 91
53:29 Round 92
53:55 Round 93
54:16 Round 94
54:35 Extend
54:54 Round 95
55:22 Round 96
56:11 Round 97
56:55 Round 98
57:48 Round 99
58:25 Round 100
59:12 Ending
01:01:16 Name Entry

Game replay site
https://replayburners.blog.jp

#retrogames #bubblebobble #taito

バブルボブル

発売年:1986.08
開発/発売元:タイトー
ジャンル:アクション
コントローラ:2方向レバー+2ボタン
システムボード:専用基板
CPU構成[Z80 (3), M68705] 音源チップ[YM2203, YM3526]

ストーリー性を持たせたことでも人気の高かった、固定画面タイプのキャラクターゲームの傑作。口から泡を吐く、かわいい怪獣の主人公バブルンを操作して、敵を泡に閉じこめて、退治するとステージクリア。各ステージの構成は様々で、パズル的な要素も含んでいる。おいしそうなフードや楽しいアイテムが多数登場し、女性にも人気が高かった。隠しコマンドもあり、条件次第で真のエンディングに到達することができる。「ちゃっくんぽっぷ」のキャラクターやインベーダーも登場する。

Bubble Bobble (c) 1986 Taito Corp.

One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level.

TECHNICAL -

Main CPU : (2x) Z80 (@ 6 Mhz), Z80 (@ 3 Mhz), M6801 (@ 1 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), YM3526 (@ 3 Mhz)

Players : 2
Control : 2-Way Joystick
Buttons : 2
= [1] Bubble, [2] Jump

TRIVIA -

Bubble Bobble was released in August 1986.

SECRET COMMAND -

Unlimited Run And Rapid Fire : At the main title screen, press Left, Jump, Left, 1P, Left, Fire, Left, 1P. If this is done correctly there will be a message in the bottom left corner of the title screen a red POWER UP!.

Original Bubble Bobble : At the title screen, press Shoot, Jump, Shoot, Jump, Shoot, Jump, Right, 1P. It will say at the bottom of screen ORIGINAL GAME. The game will give the PORTALS in some screens, if you can get in them you will get LOADS of diamonds.

The 'Super Bubble Bobble' Code : this will change the Bubble Bobble logo in 'Super Bubble Bobble' and the game will change under several points of view : different platform colors, different order for monster appearances... The code that must be entered at the title screen to access Super Bubble Bobble is displayed at the end of the credits after you beat the game in 2 players, normal mode. The message is coded, but it hints you to enter the secret room in level 20 to get the key for decoding. If you do so, you enter the secret room, on the base of which there is an inscription. The first line is the coding of the alphabet, the other lines are coded advices to beat the final boss. The decoded 'secret message' is : SJBLRJSR (Start - Jump - Bubble - Left - Right - Jump - Start - Right)

SCORING -

Bursting a bubble : 10 points.
Killing one monster : 1000 points.
Killing two monsters at once : 2000 points.
Killing three monsters at once : 4000 points.
Points double for each extra monster killed at any one time.
Normal Fruit : 700 points.
Bonus Score Items (popcorn, burger etc) : 500 - 4000 points.

STAFF -

Game design & Character : Fukio Mitsuji (MTJ)
Software programmers : Ichiro Fujisue (ICH), Nishiyori (NSO)
Sound creator : Tadashi Kimijima (KIM)
Instruction : Yoshida (YSH)
Hardware : Fujimoto (KTU), Seigo Sakamoto (SAK)

SOURCES -

Game's rom.