Roger main here.. So that weird move that you said was weird is his BB+4 which is used as a follow-up if they don't back roll moves that leave them in a "floored" state(like his f1+2). You missed his homing df+3 move that they gave him for T6 to increase his range a lot more. His df+4 is also 12 frames and reaches pretty far so not only is it a safe poke its hitbox reaches a lot further than normal df+4. uf3+3 against the wall was brutal after headbutt. They made him so much cooler in T6 by increasing his range that he needed but still lacked against the top characters in the game. I can't wait to re-unite with my main again after TTT2. All I need is Ganryu back and I can die a happy man once T8 gets its shit together lol.
1:05 2,1 is also a 10f punisher it can become Roger's 12f by adding forward input to it "f+2,1" which adds more damage to it similar with law 4,3 which by adding forward input adds damage on a certain move
3:47 1+2 according to the frame data of avoiding the puddle that move was like +1 on block
4:11 Actually Roger has a magic 4 combo that deals 60+ damage which is CH4, d/f+12, d/f+12, d+3+4
5:26 d+3+4 was actually - 3 on hit and - 17 on block
For CH df+2 roger has a weird route for wall carry which is -CH df+2, SSR db+3, 1+2, 1,2~ROC1+2 B!
Nice video btw hoping for the best for roger jr in t8 ❤
Roger Jr. being a semi-King clone was a first for me. This made me realize why it felt like he was easy to grasp when I used him back then, since I played a lot of King in the past.
Regardless, I was still so very excited to see they're bringing him back and I'm very curious how they're going to change up his move set, what moves they'll add and what moves they'll change, and especially what his heat smash and Rage art will look like. I'm so very happy to see him back out of everyone returning
watch this video to find out
https://youtu.be/BsJxkazeu-Q