I used to swap around articles of clothing to pass checks until Kim pulled me side to talk to me about my questionable fashion sense. The game does an incredible job building characters, so much so I felt like I disappointed someone I admire irl and I couldn't help but laugh at these rollercoasters of feelings associated to this game. One of the best rpgs without a doubt.
Actually the thing about "not having a final word on Harry's ex problem" is not completely true. By having high enough Inland Empire in my playthrough I had a final discussion with the Phasmid, where he asked Harry to move on and to forget his ex"
As Harry figures out, Kim is far from an objective spectator of the events of the game. A cop is a social function, and that is an element often ignored in detective stories. Realizing that Harry will have a concrete future that is affected by his decisions is more rooting the game in realism, encounter with a phasmid or not.
I believe the journey ends not when you get on the plane home, but when you step back into the routine of your daily life. So the dismissive and casual manner of the "tribunal" scene was exactly what was needed after the surreal and emotionally-laden encounters on the island. The romance of the mystery is over, back to mundane life, both for Harry and the player. While I was disappointed with the lack of options during the armed face-off (or even opportunity to avoid it altogether) and later parts, I didn't mind the last dialogue. It felt absolutely appropriate to me.
I disagree about the ending dialogue with your previous partner and friends being bad. As I didn't get the dream with the wife (and in fact didn't know it could happen until this video (I even skipped that part of the video because I'm going to do another play through)), it was the part of the story for me that wrapped up the mystery of Harry's identity. For me that's when a bow on Harry's past is placed and he decides to stumble forward into the future with a head held high.
It also feels true to life for me. Have all the personal revelations you want, the world won't care and more importantly other people won't notice. They will still judge you from their perspective even if they are not qualified, even if there is a more qualified judge standing a few feet away from you. That's because the world ain't fair and the reality just sorta happens. But it's not a downer ending, because in spite of that, Harry still had his personal revelations, still spoke with the kind/terrifying/beautiful insect, is still an incredibly sensitive instrument, and even has a photograph to prove it. In the end the mundane world rears back in, but that's okay because you know the magic is real and the mundane can't deny that.
While all the characters were great in Disco Elysium, they did a particularly amazing job with Harry. He was genuinely lovable and memorable. Whoever drew his art really nailed it too.
As a psychology teacher, the internal dialog system was so fascinating to me. I can't recall if the game ever draws attention to it, or how obvious it is in the general pool of knowledge- but the "reptilian brain" is often referred to as our brain stem and in some cases, includes the cerebellum. The limbic system is the more advanced emotional and reward systems we mammals developed for the complex learned behaviors and socialization (sometimes it is even called the mammalian brain). Of course all the skills are aspects of the cerebral cortex- the pink intestines looking part people think of when picturing a brain. For humans, the networking in this region is far above that of other animals giving us these complex inner thoughts, the ability to ruminate on the past, creatively imagine, and to complexly plan or predict the future. I bring up the internal dialogue because it's something animal researches have been trying to determine the extent this exists in other animals, if at all. My point is this is playing on our neurology very interestingly to create a very personal and fulfilling experience regardless of diverse choices, endings, of player builds (which is what most rpgs focus on and require a much larger budget)
Hi, I wanted to share my view about the ending of the game. Everyone feels that the game ends on a off note.. so much has happened in Harry's life throughout the game but his colleagues ridicule him, mock him and coldly pass judgements. This for me , is real life equivalent of finding yourself, finding your own purpose but being unable to convey it to others/ others not being interested in our life even though we've been continuously growing up and making things better. The game leaves us with this scene becuase it want us to be aware of the fact that no matter how much you fuck up, grow up, no matter what you do.. it'd stay with you.. it'll make you happy or sad. One thing your personal growth won't do is change the views of others towards you. I find it insanely deep and funny even.
I realised on day 1 that the personnalities couldn't be too trusted.
With the young girl a succesful save makes you say dumb shit to her while with the old guys trusting the endurance succesful saves leads you to throw their ball in the sea for some reason.