Support development on Patreon
❤️ Patreon: kylebanks
Get Farewell North on Steam, Nintendo Switch, Xbox or PS5
👉 https://farewell-north.com/links
Join the Discord
👉 https://farewell-north.com/discord
Programmer art doesn't have to suck! In this video I show how you can code your way to better graphics in Unity using shaders, lighting, reflections, and post processing to overcome lacking art skills.
We'll create two scenes, one with a more realistic art direction, and one that's more stylized. Without creating any textures I'll show you how to create some punchy and striking visuals in Unity URP. We'll make use of the default PBR shaders, write a few shaders of our own, and setup solid lighting and post processing to give the scenes a strong visual hook. We'll even write a little bit of C# code to add some life to the static scenes.
0:00 Intro
0:50 Art Direction
1:56 Base Shading
3:22 Lighting
11:59 Post Processing
17:18 Reflections
18:10 Motion
21:30 Stylization
#devlog #gamedev #gaming #videogames #indiedev #indiegame #unity #unity3d #madewithunity #indiegames #indiegamedev #gamers #steam #gamemarketing
Support development on Patreon
❤️ Patreon: kylebanks
Get Farewell North on Steam, Nintendo Switch, Xbox or PS5
👉 https://farewell-north.com/links
Join the Discord
👉 https://farewell-north.com/discord
Programmer art doesn't have to suck! In this video I show how you can code your way to better graphics in Unity using shaders, lighting, reflections, and post processing to overcome lacking art skills.
We'll create two scenes, one with a more realistic art direction, and one that's more stylized. Without creating any textures I'll show you how to create some punchy and striking visuals in Unity URP. We'll make use of the default PBR shaders, write a few shaders of our own, and setup solid lighting and post processing to give the scenes a strong visual hook. We'll even write a little bit of C# code to add some life to the static scenes.
0:00 Intro
0:50 Art Direction
1:56 Base Shading
3:22 Lighting
11:59 Post Processing
17:18 Reflections
18:10 Motion
21:30 Stylization
#devlog #gamedev #gaming #videogames #indiedev #indiegame #unity #unity3d #madewithunity #indiegames #indiegamedev #gamers #steam #gamemarketing
1: Volumetric fog makes everything look good.
2: Too much bloom is bad.
3: On moving lights, shadow opacity must be 1.
4: Careful using Black / Dark textures without proper normal map and smoothness adjustment, they can literally bypass any light (like the mountains in 6:00).
5: Do not touch Color Saturation, Shadow Colors or any Color Correction if you don't know what you are doing, it can look very different on other screens/monitors.
6: Same as 4th and 5th point, careful adjusting Contrast it increase dark spots and color saturation.
BONUS:
7: Do you want even more beautiful graphics without doing much? use HDRP with default volumes / settings.
8: Do you want premium quality Lens Flares? Download HDRP Lens-Flares Samples from Package Manager, you can move them to a URP project too.