the crazy active ragdolls physics challenge in this spiderman npc game is the most technically impressive npc game content on this platform right now because the homem-aranha lightsaber mechanics interact with the active ragdolls in ways that reveal how sophisticated the underlying physics simulation actually is. at around the 5 minute mark when spider-man swings the lightsaber upward through a cluster of active ragdolls you can see each one gets a slightly different vertical trajectory based on where exactly the blade connected. what npc game version and physics settings are you running to achieve this level of active ragdoll detail in the crazy challenge
at 2:47 homem-aranha chains three consecutive lightsaber swings and the active ragdolls from each swing collide with each other mid air in the spiderman npc game crazy active ragdolls physics challenge creating secondary explosions of ragdoll bodies that the engine handles perfectly. the mid air ragdoll collisions at 2:47 are the most technically interesting moment in the first half of the video because the npc game is processing simultaneous primary and secondary ragdoll physics without any visible performance cost. has anyone counted the total number of ragdoll collisions including secondary impacts in the 2:47 sequence